Playing Solo As The Scoutįinally, the Scout – while all classes have their ups and downs for solo players, the Scout has a vast range of options to make for a great class in every area. With further options for standard grenades and toxic cloud grenades, the axes remain the better option for solo players. This helps greatly when playing solo, as resources are limited and need to be used well. If you miss the target, you can also retrieve the axes and throw them again. These tools are quite powerful, and great for fighting off the bigger creatures. They can also destroy bits of terrain, but you’re better off using the drills for this.įor the grenade, the Driller opts for throwing axes. When placed, you can detonate them with a trigger – ideal for when you need to retreat or reload the flamethrower while the swarm is still swarming. This is the only means of traversal the driller has, but works well enough when in the caves – just make sure to have a way back up before delving into any bottomless pits.Īside from the drills, the Driller also has some explosive charges. These dual-wielding drills are capable of tearing through terrain at a fast pace, but will also overheat pretty quickly. Just remember to keep that fuel tank stocked up frequently, and you’ll be essentially untouchable.įor tools, the Driller has drills – a surprise, to be sure. With a flamethrower for crowd control and a pistol for the lighter moments, you’ll be able to take down enemies quickly and efficiently. The Driller is a powerhouse, and won’t go down easily. The later options include some mines, but the distraction remains the most useful for solo. Perfect for solo players when you need to get enemies off your back. This will distract enemies, and once it takes enough damage, will create an electric blast. The Engineers starting grenades are a tool for distraction, emitting a holo-dwarf that does a little dance. Whether to escape a pit or to reach some high-up minerals, this gun can create little platforms – something you’ll definitely appreciate when going solo. The Engineer also comes equipped with a platform gun – a tool that is vital to both teamwork, and as a means of traversing when you’re traveling alone. This turret will remain stationary, but is capable of taking out plenty of enemies when you’re holding ground against a swarm – just remember to keep it reloaded, and make sure it doesn’t run out of ammo. This is why the Engineer comes with a Sentry Turret, which you can place down and build. A heavy-hitting combat shotgun and grenade launcher mean you’re able to deal plenty of damage, but it won’t be your sole purpose. If you don’t feel like carrying around massive guns and want a little more versatility for your solo runs, the Engineer has a unique array of abilities to make surviving the tunnels that much easier on your own. With a varied bunch of tools and abilities that work in tandem with each other – alongside an array of follow-up perks that only make them better – the gunner is a solid pick for solo players when starting out on Deep Rock Galactic. There are more you can unlock later on, but they all work well enough that you know what you’re getting – throw it, it explodes. The shield is great for those moments during a swarm, especially when you're waiting for the minigun to cool down.įor grenades, the Gunner continues to be pretty standard, starting out with some sticky grenades that are capable of dealing some widespread damage. The ziplines make traversal a whole lot easier, and allow you to create paths back and forth. #Deep rock galactic gunner zipline build generatorThe gunner also has a Zipline Launcher, and a Shield Generator you can place down. Just watch that minigun doesn't overheat, otherwise, you'll be firing off smaller rounds as you panic. Equipped with a minigun and a pistol, you'll have no problems fighting off waves of monsters. The gunner is the all-around class – the one the game first introduces you to in its tutorial mission.
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